Alard University

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Admission Helpline
+917969990600/ +919822437729

Admission Enquiry
admissions@alarduniversity.com

Edit Content

Admission Helpline
+917969990600/ +919822437729

Admission Enquiry
admissions@alarduniversity.com

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Alard Entrance & Scholarship Test 2025 - 26 is Coming Soon.           Admissions Open for 2025-26

B. Sc. and B. Des.

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OVERVIEW

The ALARD School of Design is where imagination meets technology. Our programs seamlessly blend traditional design principles with the latest technological advancements, offering students the best of both worlds.

From Communication Design to 3D and VFX, Game Design, and UI/UX, we offer diverse opportunities for creative exploration. Practical learning is at the heart of everything we do and students collaborate with industry experts and work on real-world projects, all while utilizing our state-of-the-art labs.

HIGHLIGHTS OF THE PROGRAM

01

Comprehensive Curriculum

02

Expert Faculty with Industry Experience

03

State-of-the-Art Facilities

04

Personalized Design Mentorship

05

Entrepreneurship and Innovation Focus

06

Real-World Project Exposure

07

Cultural and Artistic Diversity

08

Alumni Network & Job Placements

Lab Facilities

At ALARD, we believe that the best way to learn is by doing. That’s why our labs are outfitted with the latest industry-standard software and hardware. Students can dive into projects with high-performance workstations, and explore graphic design, 3D modeling, VFX, and game design using cutting-edge technology.

Specialized Labs:

3D and VFX Lab

Get hands-on experience with top-tier software for 3D animation, modeling, and visual effects.

Graphics Lab

Create stunning designs with the latest graphic design software, high-resolution monitors, and precision input tools.

Game Design Lab

Explore game development with advanced game engines, motion capture technology, and virtual reality systems.

ABOUT PROGRAM

Short Brief About the Program

Our undergraduate programs are designed to develop both technical expertise and creative thinking. With a curriculum that spans from foundational principles to advanced design techniques, students are prepared for a future in design, whether it’s in communication, multimedia, or emerging fields like game design and VFX. The focus is on hands-on learning, with real-world projects and industry-relevant assignments that ensure our students are career-ready.

Semester-Wise B. Sc. Program Structure:

Semester 1
Still Photography – Mobile
Color Theory and Design Principles
Communication Skills (English)
Drawing and Sketching
Storyboarding
Developing Presentation
Semester 2
Digital Illustration
Audio and Video Editing
Creative Visualization and Ideation
2D Motion Graphics
Graphic Designer/Storyboarding
Animation Industry Pipeline
Semester 3
3D Modeling and Texturing
3D Lighting and Rendering
Photogrammetry
Digital Photography
3D Modeling
Semester 4
3D Animation – Level 01
3D Rigging
Creative Writing
Rotoscopy & Paint
Camera Tracking and Matchmove
Semester 5
Advanced 3D Modeling & Animation
VFX Pipeline
Acting for Animation
3D Sculpting and Advanced Texturing
Introduction to VFx
Semester 6
Node Based Compositing
3D Fx and Simulation
Presentation Skills
Game Level Design Basics
Compositor

Semester-Wise B. Des. Program Structure:

Semester 1: Foundation in Design
Introduction to Design Thinking
Basics of Drawing and Sketching
Visual Communication Fundamentals
History of Art and Design
Elements of Design: Color, Form, and Space
Introduction to Digital Tools (Photoshop, Illustrator)
Communication Skills (English and Presentation Techniques)
Design Studio I (Hands-On Practice)
Semester 2: Foundation in Design Practices
Principles of Graphic Design
Typography Basics
Introduction to Photography and Videography
Material Exploration and Model Making
Cultural Studies and Contextual Design
Design Software I (InDesign, CorelDRAW)
User-Centric Design Basics
Design Studio II (Project-Based)
Semester 3: Specialization Foundation
Advanced Drawing and Perspective
Motion Design Fundamentals
Storyboarding and Narrative Techniques
Design Research Methods
3D Modeling Basics (Blender, Maya Introduction)
Specialization Elective I:
  • Communication Design: Branding and Identity Design
  • Graphics: Advanced Typography and Layout Design
  • 3D and VFX: Introduction to 3D Animation
  • Game Design: Fundamentals of Game Mechanics
Semester 4: Core Design Techniques
Interaction Design Basics
Advanced Digital Tools (After Effects, Cinema 4D)
Animation Principles
Visual Storytelling and Sequential Art
Specialization Elective II:
  • Communication Design: Design for Print and Packaging
  • Graphics: Illustration Techniques
  • 3D and VFX: Texturing and Lighting
  • Game Design: Level Design and World Building
Design Studio III (Collaborative Project)
Semester 5: Applied Design
UX/UI Design Principles
Digital Marketing and Media
Advanced Motion Graphics
Specialization Elective III:
  • Communication Design: Social Media Design
  • Graphics: Advanced Graphic Illustration
  • 3D and VFX: Visual Effects for Film and TV
  • Game Design: AI and Game Programming Basics
Design Studio IV (Real-World Project Development)
Semester 6: Advanced Specialization
Intellectual Property Rights and Design Ethics
Experimental Design
Specialization Elective IV:
  • Communication Design: Data Visualization
  • Graphics: Publication Design and eBooks
  • 3D and VFX: Advanced Rigging and Character Animation
  • Game Design: Game Scripting and Physics
Design Studio V (Specialization-Focused Project)
Collaborative Design Practice
Semester 7: Industry Integration
Entrepreneurship and Design Business
Portfolio Development
Specialization Elective V:
  • Communication Design: Corporate Communication Design
  • Graphics: Motion Branding
  • 3D and VFX: Real-Time Rendering Techniques (Unreal Engine)
  • Game Design: Multiplayer Game Development
Project Proposal
Semester 8: Graduation
Project (Major Design Project based on specialization)
Industry Internship/Collaborative Studio Project (12 weeks)
Professional Practice and Portfolio Presentation
Design Seminar and Viva
Collaborative Design Practice

Assessment and Pedagogy:

Credits: UGC mandates typically require 120 -140 credits for undergraduate degrees.
Assessment: Continuous internal evaluation (assignments, projects, presentations) + semester-end exams + juries.
Pedagogy: Hands-on learning, workshops, live projects, industry mentorship.

  • World-class facilities and industry-standard labs.
  • Hands-on learning through internships with top design companies.
  • A strong focus on practical skills through projects and industry collaborations.
  • Access to the latest design software and technology.
  • Global exposure through workshops and seminars with international designers.
Program Structure: B. Sc.

Semester-Wise B. Sc. Program Structure:

Semester 1
Introduction to Animation and VFX
Overview of the industry, its history, and career prospects.
Drawing Fundamentals
Basic drawing techniques, understanding shapes, proportions, and perspectives.
Introduction to Computer Graphics
Basics of digital art creation using software like Adobe Photoshop or similar.
Introduction to 3D Modeling
Basic principles of 3D modeling, creating simple objects and shapes.
Semester 2
Animation Principles
Introduction to animation principles such as squash and stretch, timing, and spacing.
Digital Painting and Texturing
Techniques for digital painting and applying textures to 3D models.
Introduction to Character Animation
Basics of character rigging and animation techniques.
Introduction to Visual Effects
Understanding basic VFX concepts like particle systems, dynamics, and compositing.
Semester 3
Advanced 3D Modeling
Advanced techniques for modeling complex objects and characters.
Character Animation
Advanced character animation techniques including walk cycles, facial expressions, and lip- syncing.
Introduction to Storyboarding
Basics of visual storytelling through storyboarding.
Introduction to Lighting and Rendering
Understanding lighting setups and rendering techniques in 3D software.
Semester 4
Advanced Visual Effects
Advanced VFX techniques such as fluid simulations, advanced compositing, and motion tracking.
Advanced Animation Techniques
Advanced animation techniques such as rigging for facial animation, advanced character posing, and secondary motion.
Short Film Production
Collaborative project to create a short animated film or VFX sequence.
Portfolio Development
Building a professional portfolio showcasing student work.
Semester 5
Specialization Elective 1:
  • character animation
  • VFX simulation
  • Motion graphics
Specialization Elective 2 :
  • Advanced Project Management
  • Industry Internship (Optional )
Semester 6
Advanced Specialization Course
Elective Course 1
Elective Course 2
Thesis Preparation
Semester 7
Thesis Project Development
Advanced Portfolio Development
Entrepreneurship in Animation and VFX
Industry Seminars and Workshops
Semester 8
Thesis Project Completion
Career Development and Job Search
Professional Practice and Portfolio Presentation
Graduation Project Showcase
Professional Ethics in Animation and VFX

Eligibility

  • For B.Des. and B.Sc. programs, applicants must have completed 10+2 from a recognized board with a minimum of 50% aggregate.
  • Applicants must have completed 10+2 or an equivalent qualification from an accredited institution in their home country.
  • Proof of English proficiency is required (such as IELTS/TOEFL scores, if necessary).

Fee Structure

Indian Nationals
B. Des.
INR 2,50,000 per year
B. Sc.
INR 1,25,000 per year

OTHERS

Career Opportunities

  • 3D Sculpting Artist
  • Fx Artist
  • Roto Artist
  • Paint Artist
  • Compositor
  • Hard surface Modeling Artist
  • Graphic Designer
  • Motion Graphics Artist
  • Video Editor
  • Photo Editor

Summary

At ALARD School of Design, we’re committed to fostering creativity, nurturing talent, and preparing our
students for a vibrant future in design. From world-class facilities to real-world learning experiences, we
ensure our students are equipped to succeed and make their mark in the global design industry.

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